Stranded Engineers
Own engine using C++ and DirectX 11
Own engine using C++ and DirectX 11
Hello, I'm Morgan Westerberg. My journey as a game programmer began with GameMaker Studio at the age of 14, however was paused due to coding hurdles. This passion was rekindled a couple of years later through Unity and Udemy courses and in 2019, I had my first programming course at school. This is when I learned that programming is what I want to work with.
From 2020-2023, I delved into Game Programming at Blekinge Institute of Technology, learning C/C++ and crafting five games that honed my memory optimization and code finesse. These games were built from scratch using SFML and DirectX 11. I'm currently exploring and relearning Unity for a project I am currently working on.C/C++
HLSL
C#
Python
Own Engines/Frameworks
Unity
Video Editing
Visual Studio / VS Code
GitHub
Ubuntu
Vegas Pro