Morgan Westerberg

C/C++ Game Programmer

Winner of Game Concept Challenge 2023

Stranded Engineers

Own engine using C++ and DirectX 11

Toy Tale

Game created in a group of 6 using own engine written in C++ and DirectX 11

DirectX 11 Project

Project done in order to learn more about DirectX 11

About me

Hello, I'm Morgan Westerberg. My journey as a game programmer began with GameMaker Studio at the age of 14, however was paused due to coding hurdles. This passion was rekindled a couple of years later through Unity and Udemy courses and in 2019, I had my first programming course at school. This is when I learned that programming is what I want to work with.

From 2020-2023, I delved into Game Programming at Blekinge Institute of Technology, learning C/C++ and crafting five games that honed my memory optimization and code finesse. These games were built from scratch using SFML and DirectX 11. I'm currently exploring and relearning Unity for a project I am currently working on.

I mainly excel as a programmer, but I have also been a member that creates most of the trailers for our games. Due to having quite good problem solving skills, I rarely give up on a tasks that I have begun implementing. Whenever I get stuck, I look at the problem from several angles, dividing up what needs to be done and what causes the problem. I love working in groups/teams since working with others that share the same passion help fuel my work and will to provide something I am proud of. I am very open to help others in need and often divide up the problem they are having into smaller steps to better explain what needs to be done.

Skills

Programming Languages

C/C++
HLSL
C#
Python

Game Engines

Own Engines/Frameworks
Unity

Other Skills

Video Editing

Other Sofware

Visual Studio / VS Code
GitHub
Ubuntu
Vegas Pro


Education


Blekinge Institue of Technology

Game Programming
August 2020 - June 2023

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